NVIDIA owns the high end graphics market. For the past six months, there has been no challenge to the performance leadership of the GeForce 8800 GTX. Since the emergence of Windows Vista, NVIDIA hardware has been the only platform to support DX10. And now, before AMD has come to market with any competing solution whatsoever, NVIDIA is releasing a refresh of its top of the line part.
The GeForce 8800 Ultra debuting today doesn't have any new features over the original 8800 GTX. The GPU is still manufactured using a 90nm process, and the transistor count hasn't changed. This is different silicon (A3 revision), but the GPU has only really been tweaked rather than redesigned.
Not only will NVIDIA's new part offer higher performance than the current leader, but it will introduce a new price point in the consumer graphics market moving well beyond the current $600 - $650 set by the 8800 GTX, skipping over the $700 mark to a new high of $830. That's right, this new high end graphics card will be priced $230 higher than the current performance leader. With such a big leap in price, we had hoped to see a proportional leap in performance. Unfortunately, for the 38% increase in price, we only get a ~10% increase in core and shader clock speeds, and a 20% increase in memory clock.
Here's a chart breaking down NVIDIA's current DX10 lineup:
NVIDIA G8x Hardware | ||||||||
SPs | ROPs | Core Clock | Shader Clock | Memory Data Rate | Memory Bus Width | Memory Size | Price | |
8800 Ultra | 128 | 24 | 612MHz | 1.5GHz | 2.16GHz | 384bit | 768MB | $830+ |
8800 GTX | 128 | 24 | 576MHz | 1.35GHz | 1.8GHz | 384bit | 768MB | $600-$650 |
8800 GTS | 96 | 20 | 513MHz | 1.19GHz | 1.6GHz | 320bit | 640MB | $400-$450 |
8800 GTS 320MB | 96 | 20 | 513MHz | 1.19GHz | 1.6GHz | 320bit | 320MB | $300-$350 |
8600 GTS | 32 | 8 | 675MHz | 1.45GHz | 2GHz | 128bit | 256MB | $200-$230 |
8600 GT | 32 | 8 | 540MHz | 1.19GHz | 1.4GHz | 128bit | 256MB | $150-$160 |
8500 GT | 16 | 4 | 450MHz | 900MHz | 800MHz | 128bit | 256MB/512MB | $89-$129 |
We do know NVIDIA has wanted to push up towards the $1000 graphics card segment for a while. Offering the top of the line for what almost amounts to a performance tax would give NVIDIA the ability to sell a card and treat it like a Ferrari. It would turn high end graphics into a status symbol rather than a commodity. That and having a huge margin part in the mix can easily generate additional profits.
Price gaps larger than performance increases are not unprecedented. In the CPU world, we see prices rise much faster than performance, especially at the high end. It makes sense that NVIDIA would want to capitalize on this sort of model and charge an additional premium for their highest performing part. This way, they also get to introduce a new high end part without pushing down the price of the rest of their lineup.
Unfortunately, the stats on the hardware look fairly similar to an overclocked 8800 GTX priced at $650: the EVGA e-GeForce 8800 GTX KO ACS3. With core/shader/memory clock speeds at 626/1450/1000, this EVGA overclocked part poses some stiff competition both in terms of performance and especially price. NVIDIA's G80 silicon revision might need to be sprinkled with magic fairy dust to offer any sort of competition to the EVGA card.
We should also note that this part won't be available until around the 15th of May, and this marks the first launch to totally balk on the hard launch with product announcement standard. While we hate to see the hard launch die from a consumer standpoint, we know those in the graphics industry are thrilled to see some time reappear between announcement and launch. While hard launches may be difficult, going this direction leaves hardware designers with enough rope to hang themselves. We would love to believe AMD and NVIDIA would be more responsible now, but there is no real reason to think history won't repeat itself.
But now, let's take a look at what we are working with today.
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